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The Park Pal Display

“Park Pal” a interactive in-park app that combined trip planning, resort events, and in-park interactive elements,

UX, Design, Game and App Design, Art Direction.

Disney Mobile, a mobile phone service by Disney launched in 2007. I helped develop the overall product, including defining the user experience (UX) for multiple product areas, from games, to apps, merchandise displays and accessories.

I lead the creative development for the Disney Enthusiast; researchng and understanding both the market and the target audences needs, and developing specific content for them. These content offerings included a co-branded Disney Trivial Pursuit game, the Disney Zone, apps for Radio Disney, Disney Chanel, and I developed many concepts for the first apps for Disneyland and Walt Disney World, Toon Town Online, and Virtual Magic Kingdom.

Working with Walt Disney Imagineering, I helped develop a trade show booth for the Disney Technology Expo at Walt Disney World.

Below are examples of some of the content, games, apps, and more that I worked on, Including art direction and ux design for various projects.

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Clowns In Space!

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